Tuesday, September 28, 2010

update on blueprint




here is a clearer version of my level blue print showing where certain assests whill be placed etc.




Enemies have been marked with M's while the boss has been marked with a B. This level also has and 'outside' enviroment section where the player leaves the main build to find another route past enemies.May be hard to see because my scanner sucks balls.

Sunday, September 26, 2010

Concepts for in game effects

Today we each played a game and wrote down some key aspects of the game environment and brain storm what we might want in our own game. These aspects include music,lighting, textures and so on, some of the features i wrote down are as followed:
note these features are what i might want in my level

Plants made in 3d using alpha channel so as they can be walked through.
uvw redering opacity and such for detailed building textures.
Background music to fit the scene.
different sorces of lighting to show shadowed areas.
smooth and fluid movement animation.

will update more as i work on my level.