Well this blog is being created for my Tafe course that i'm doing. I'll be updating this now and then with all info and ideas for my game level i'll be creating.
Tuesday, September 28, 2010
Sunday, September 26, 2010
Concepts for in game effects
Today we each played a game and wrote down some key aspects of the game environment and brain storm what we might want in our own game. These aspects include music,lighting, textures and so on, some of the features i wrote down are as followed:
note these features are what i might want in my level
Plants made in 3d using alpha channel so as they can be walked through.
uvw redering opacity and such for detailed building textures.
Background music to fit the scene.
different sorces of lighting to show shadowed areas.
smooth and fluid movement animation.
will update more as i work on my level.
note these features are what i might want in my level
Plants made in 3d using alpha channel so as they can be walked through.
uvw redering opacity and such for detailed building textures.
Background music to fit the scene.
different sorces of lighting to show shadowed areas.
smooth and fluid movement animation.
will update more as i work on my level.
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