Wednesday, October 27, 2010

Controls

Can't believe i actauly forgot about mention something that is actually really important to any game.Anyway i am going to stick to the normal movement keys being WASD with spacebar being jump,left click being shoot and 1/2 being what to push to change weapons. I chose these buttons because they are easy to use and people know them from other games.

Games such as prey and call of duty, Since the game/level is based mainly for PC use and it would be costly to make a controler ment only for this game. Some may find it impossible to use and not like where as everyone is used to the basic FPS keyboard keys.



Friday, October 8, 2010

Thursday, October 7, 2010

Texture references





while working on my Main levels model ie the building i did some quick research to see what kinda textures i would might on it, here are some of the references i found.




Level:


















































































Objectives

I've decided to only have one objective due to me having less time to build my level because of other tafe work.
It still is a major if not the only objective that would really be need for a singular level and it's the kill the 'Boss' shown in the circular area of the levels layout.

Assets

As instructed by our lecturer we were given the task of writing down all assests we would be needing in our game level such as model,texutres,sounds and mechanics.

for my level the assets i need are listed below:
Sound-
background music
-something creepy
object/environment sounds
-wind sound
model sounds
-footsteps of character

Models-
Level ( building most of it in 3dmax)
character models
props
-barrels
-crates
-Cryotube
weapon models

Textures-
Level texture
- 3d level ( will take a long time to make)
weapon/prop texture
-crates
-barrel
-cryotube
character model texture
- may not be needed




I guess more will be needed but this is all i can think of for now.