Tuesday, November 9, 2010

Videos of my level/reflection

Reflection:

Making this game has been a fun experience for me to do but there were parts that made me want to just give up when things didn't come together. These issues were mostly to do with either coding not working or unity just hating me, some of the bad things were mostly with modeling and and trying to get everything ready to be placed into my level. Becaues you spend most the time inside the 3d modeled 'level' i spent little time on the outside environment texture wise. I added a dust storm particle effect but the added light makes it harder to see in the video, with texturing my 3d level could have been better. I just wanted it to be done fast and didnt put much thought into it, guess thats one of my main faults, just wanted to get everything done fast and have it in working order.

One more major thing is to put more effort and work into this actually blog....yeah guess thats it.

Sunday, November 7, 2010

More pictures of level






here a few more pictures of my environment

no need for enemies

So yeah been told by a few people and justin that i had no need for enemies for my level.Since justin will be mainly focusing on the actualy environment and addons.also been told that i need more posts which is worrying me cause i don't know what else to talk about.

Wednesday, November 3, 2010

Title screens etc

Whelp here are my mainmenu screen,help,credits and gameover screen that are linked to my level.Most of the pictures are just random things i found from google and modified myself in photoshop.I know i know credit screen is crap.

Thank god for friends

well i truely am in debt to 'Hopper' he gave me his terrain with no textures on it to help me, thank you so much man /brofist.
well now that i have a terrain partially done(didnt give me his completed one) i can speed things along.

More problems

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo CURSE YOU UNITY FOR WIPING MY WORK.

well yeah most of my work is gone but no fear for i shall rebuild the terrain again, good thing y i have all the files i used in another folder.

Props for level

some model i've done as props for my level, these were the only ones i could import properly so i added some of the ones from the fps tutorial.

substitue has been found for enemy models

Ok i will be using the same model we are using in my programing class for unity as an enemy since i'm running out of time and its jsut there and ready to go now that i have put my coding on it. Knowing justin i may loose marks because of using a model that isnt mine but well best to use what you can find :D.

Issues with models

Seems i made the model to high in the poly count and now its having issues with my laptop so i am starting to panick that i wont have anything as far as being an enemy in my level.

HUD for level



this is what i kinda wanted my HUD to look like but it just wouldnt work. Then i got help from Alex and now it looks cool,heres a pic of it.
its loosely based of the one from FPS tutorial we did in unity programing,but with more alienised skin with symbols representing health and ammo.
Why is it in the lower corner?:
Well i made it small and in the lower corner so it doesnt distract or annoy the player as they move through my level.This is also influenced by Prey where the HUD is shown at the bottom of the screen so as to keep out of the way, i believe this is a good idea and place because a big HUD may distract players and end up getting them frustrated and angry.

This HUD displays 3 things, Health,Ammo for machinegun and Ammo for rocketlauncher. These are the main mechanics the players use and must keep track on if they wish to complete the level.


3Dmodel update


finally spent some time creating one of the model i hope to implement onto my level. hopefully nothing go's wrong >.<

Immersion/atmosphereand control

Somthings i will implement into my level are game mechanics or player interactions to create atmosphere and immersion that will really get the player into my level. One of the main mechanics if i can label it that what is both lighting and particle effects.There will be little light in my level so as to create a dark and scary atmosphere so as to give the player a real fright when they fight and enemy, which would be another mechanic in my level.Fighting in most games are what can really get more out of the player as they must react quickly in order to survive and triumph.
To go along with the level being dark and spooky i added in some background sounds such as footsteps when your character is walking and eerie music that will play throughout the level, this going with the sound of strong wind when you exit the main building and fall into the main environment.


Disabled Thought:
Thought popped up during a speach the lecturer was giving about players who might be disabled and then it hit me, i didn't do/talk about anything that might enable people like that to play my game.Guess one thing would be a feature to add more light for those with bad eyesight, maybe a colour blind feature and that i can really see being done.

Unity environment


Screenshot of how my 'environment' looks.

Particle effects are refering to a dust storm/cloud that effect the environment.