Somthings i will implement into my level are game mechanics or player interactions to create atmosphere and immersion that will really get the player into my level. One of the main mechanics if i can label it that what is both lighting and particle effects.There will be little light in my level so as to create a dark and scary atmosphere so as to give the player a real fright when they fight and enemy, which would be another mechanic in my level.Fighting in most games are what can really get more out of the player as they must react quickly in order to survive and triumph.
To go along with the level being dark and spooky i added in some background sounds such as footsteps when your character is walking and eerie music that will play throughout the level, this going with the sound of strong wind when you exit the main building and fall into the main environment.
Disabled Thought:
Thought popped up during a speach the lecturer was giving about players who might be disabled and then it hit me, i didn't do/talk about anything that might enable people like that to play my game.Guess one thing would be a feature to add more light for those with bad eyesight, maybe a colour blind feature and that i can really see being done.
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