Wednesday, November 3, 2010

HUD for level



this is what i kinda wanted my HUD to look like but it just wouldnt work. Then i got help from Alex and now it looks cool,heres a pic of it.
its loosely based of the one from FPS tutorial we did in unity programing,but with more alienised skin with symbols representing health and ammo.
Why is it in the lower corner?:
Well i made it small and in the lower corner so it doesnt distract or annoy the player as they move through my level.This is also influenced by Prey where the HUD is shown at the bottom of the screen so as to keep out of the way, i believe this is a good idea and place because a big HUD may distract players and end up getting them frustrated and angry.

This HUD displays 3 things, Health,Ammo for machinegun and Ammo for rocketlauncher. These are the main mechanics the players use and must keep track on if they wish to complete the level.


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