Thursday, October 7, 2010

Assets

As instructed by our lecturer we were given the task of writing down all assests we would be needing in our game level such as model,texutres,sounds and mechanics.

for my level the assets i need are listed below:
Sound-
background music
-something creepy
object/environment sounds
-wind sound
model sounds
-footsteps of character

Models-
Level ( building most of it in 3dmax)
character models
props
-barrels
-crates
-Cryotube
weapon models

Textures-
Level texture
- 3d level ( will take a long time to make)
weapon/prop texture
-crates
-barrel
-cryotube
character model texture
- may not be needed




I guess more will be needed but this is all i can think of for now.

Tuesday, September 28, 2010

update on blueprint




here is a clearer version of my level blue print showing where certain assests whill be placed etc.




Enemies have been marked with M's while the boss has been marked with a B. This level also has and 'outside' enviroment section where the player leaves the main build to find another route past enemies.May be hard to see because my scanner sucks balls.

Sunday, September 26, 2010

Concepts for in game effects

Today we each played a game and wrote down some key aspects of the game environment and brain storm what we might want in our own game. These aspects include music,lighting, textures and so on, some of the features i wrote down are as followed:
note these features are what i might want in my level

Plants made in 3d using alpha channel so as they can be walked through.
uvw redering opacity and such for detailed building textures.
Background music to fit the scene.
different sorces of lighting to show shadowed areas.
smooth and fluid movement animation.

will update more as i work on my level.

Sunday, August 8, 2010

Game blueprints / objectives and game objects

rough blue print of my game level


























kinda rough layout and i'm thinking of redoing it again because it looks a little big/complex.

with making a blue print we also had to come up with 3 game mechanics and 5 game level objectives to go along with it.
3 mechanics that will be used are shooting jumping and using.
the 5 objectives well thats where i had some problems, what did i want the player to do during the level.
1.escape the cryoroom
2.find map of where you are
3.Aquire better weapons
4.Escape enemy patrol
5.defeat Main Enemy at end of level

Characters






So time to create some characters for my game, i had more or less and idea for what i wanted as characters sincei worked my art ideas along with my game level so first off are the enemies.

Broodthieves: Vary only slightly as a species with there only beinbg 3 types. The drone,the soldier and the doctor.










The drones are merely a head controling a small mechanical saucers with which they are able to preform menial tasks and labors.


yet to make a model to be used in my game for it.


heres a sketch i did of one

















The soldier is as the name sugests a warrior.


my original concept for them was that they were around 7ft high with red armor and wings which were surgicaly attached but as my skills in modelling suck i cant make a low polly model to be used in my game so i need to find an alternative to use.
heres a sketch of what i hoped to make.








































The doctors are just as they are named, they are the ones who operate and create the soldiers and drones for there race. they themselves have 'modified' being that the lower half is that of a serpents.Again making a 3d model for this will be hard but here is a sketch of one.
























Sunday, August 1, 2010

Backstory

Backstory:
You awaken and find yourself in a room filled with crychambers, a body lies on the ground next to you as you examine it you jump back in fright as it is not human but something....else.As you look around you notice a gun rack on the wall near the only exit from this horrofing room.You make your way out grabbing what looks to be a machine of some sort and a rocket launcher,as you quickly but silently make you way down the hallway you hear heavy footsteps round the next corner. You slow down and press your back to the wall slightly turning to look around the corner you are stunned at what patrols around the corner.It's metalic skin shining in the starlight you see a being that looks as if it belonged in a horror film, you quickly turn you gaze from the creature and think to your self, this can't be real, this is a dream right, where am i!?

yeah just a little story/intro to my level :3

This was heavily influenced by prey and bioshock most as both have aspects of Story that coinside with mine.

ideas : /

Using some of the techniques discussed in this chapter, begin developing a concept foran original game idea. Discuss the central theme of your idea, and the methods you usedto bring your idea into existence.

hmmm original game idea, well i've had this weird idea ofr a while now bout a game level that i could design for this. The theme that surrounds this is a fantasy/futuristic alienised environment where the palyer must find out where they are and what *aliens* inhabit this structure, since i want it to be their spacecraft/ship. good thing about this is it ties in with my game art ideas for environment and character creation. I didnt really think of a method for this idea it just popped into my head while going home after tafe one day : /, though i can say it is influence by other games such as prey,doom and bioshock.






















Target audience:
The game audience would have to be teenagers and young adults since this will be a mature/scifi/horror type of game, that would run only for PC. I chose this audience cause... well could you honestly see a 10 year old or younger buying and playing this game by themselves, well there parents could be bad and buy it for them but thats not the point and with choosing PC as the game platform i just prefer computers to consoles game wise, this is just how i grew up.